Pieces are cards
Each card is a playable piece with a geometry, a rune affinity, and possible modifiers. Drawing a card is drawing a shape and a spatial risk.
A roguelike of pieces, runes, and the Five Suns
Cards are pieces. The board is the system. Each Sun is an era that ends in collapse.
Playable web build
An in-development export of the Deckris prototype, running in your browser. No install, no login — click the canvas and play.
Loading the current Godot 4.7 web build…
About
Deckris fuses Tetris-style piece placement with deckbuilder progression and spatial combat. You don't play a card into a hand — you place a piece on a living, hostile board.
Each card is a playable piece with a geometry, a rune affinity, and possible modifiers. Drawing a card is drawing a shape and a spatial risk.
The board can expand, break, sink, and move. Enemies, environment, and acts interfere directly with the space. Many defeats come from spatial collapse, not direct damage.
Foreground holds placed pieces. Background carries persistent effects, terrain, and corruption. Special layers add depth, shadow, instability, and time.
Five acts, five eras, each destroyed in a different way. You play after the Fifth Sun, exploring the echoes and ruins of what came before.
Concept art
Early UI/visual explorations for the First Sun act. Click any image to view it full-size.
Development status
Deckris is early in development. This web build is a prototype, not a release. Here's what's wired up today.